Sonic the Hedgehog Time Twisted

A classic-style Sonic fangame epic with time travel, accurate physics, custom pixel art, a fully original CD-quality soundtrack, and sprawling zones with loops, gizmos, alternate routes, and hidden secrets! Stop Metal Sonic from capturing the Time Stones and resurrecting his former master.

Archive for November, 2011

Mercury Says Hi

posted by Mercury on November 6, 2011 in Game Development

After a month away due to getting IRL things straightened out, I’m back in the ol’ office chair working on AeStHete (Sonic Time Twisted’s engine) on a brand new top-of-the-line laptop.

A laptop which can comfortably run AeStHete contemporaneously with Camtasia Studio 7, I might add, so expect some progress videos like this one:

Snippets are a feature in AeStHete that lets you add bits of GML code to a window. Clicking them will run them once, and using the RMB will bring up a menu that lets you Loop them, which will run them every step until stopped by using the same menu. A terribly useful debugging feature, if you ask me.

I know a lot of folks are waiting patiently for AeStHete to be made public, but it won’t be released until after Sonic Time Twisted is finished.

Sonic the Hedgehog and all related properties are ©1991-2013 Sega and are used without permission. Sonic Time Twisted is a fangame — a labor of love — and is in no way endorsed by Sega, Sonic Team, or affiliated entities. This game is for freeware distribution only.

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Click here for "Two Ages", the Sonic Time Twisted OST!