A classic-style Sonic fangame epic with time travel, accurate physics, custom pixel art, a fully original CD-quality soundtrack, and sprawling zones with loops, gizmos, alternate routes, and hidden secrets! Stop Metal Sonic from capturing the Time Stones and resurrecting his former master.
After a month away due to getting IRL things straightened out, I’m back in the ol’ office chair working on AeStHete (Sonic Time Twisted’s engine) on a brand new top-of-the-line laptop.
A laptop which can comfortably run AeStHete contemporaneously with Camtasia Studio 7, I might add, so expect some progress videos like this one:
Snippets are a feature in AeStHete that lets you add bits of GML code to a window. Clicking them will run them once, and using the RMB will bring up a menu that lets you Loop them, which will run them every step until stopped by using the same menu. A terribly useful debugging feature, if you ask me.
I know a lot of folks are waiting patiently for AeStHete to be made public, but it won’t be released until after Sonic Time Twisted is finished.
DerZocker is currently making a series of extra levels that will appear in Time Twisted. For the most part they will remix Time Twisted assets in new levels based on popular levels from Sonic’s 8-bit outings.
Ideally when Time Twisted is done the levels can be worked on further and released as a sort of sister game to Time Twisted.
Hello SAGE goers I hope you got a chance to play Mercury’s physic demo, and listen to all Hinchy’s great soundtrack. But hopefully that’s got you wanting to see more. Well I’ve taken some time and tried my best to describe some of our zones.
On top of that I plan on making several posts throughout SAGE, detailing the three new shields, the many badniks designed thus far, and descriptions and screenshots of some more zones. It’s all happening after I get some sleep of course. Until then, enjoy these screenshots.
Viridian Valley Future is a sea side tropical setting. It’s a popular site for boating and various beach activities. The past sees Viridian Valley as it was before the touch of man. Sonic and friends will run into a few boats and shifting earth in the future and past respectively.
In the future Attraction Attack is an amusement park under the watchful eye of Dr. Robotnik from his pyramid base. In the past see the construction of the park before it fell into the clutches of Robotnik. Either way the level is filled with lots of bumps, flippers, and more unique gimmicks too. Ball pit, anyone?
Metro Madness is a large city built for crazy speed and an emphasis on transportation. The future is filled with blimps and various platforming gimmicks to help break up sections of great speed. The past is set in the old city expect to see trains, clothes lines, and smoke stacks. Special thanks to Phoebius and Rika Chou for providing us with the base tiles to design this level.
Frigid Fortress Future is a toxic arctic setting partially melted by Robotnik’s doings in a near by cave which you can expect to visit within this zone. Given that Robotnik is around Sonic will no doubt run into a lot of his contraptions such as electric snow blowers, rocket elevators, and ice bombs. The past is set around a frozen castle which Sonic will weave in and out of throughout the level. To make it through the past Sonic will have to solve chess puzzles, and ride a speed powered ski lift.
That background you see is the REAL parallax background from the first level, Viridian Valley Zone. (If you have gone back far enough on the project to remember “Disport Drive”, that turned into this.) Aw, what the heck, have a couple new mockups:
(left: Viridian Valley Zone Future, right: Viridian Valley Zone Past)