<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Sonic the Hedgehog Time Twisted</title>
	<atom:link href="http://timetwisted.sonicstrike.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://timetwisted.sonicstrike.net</link>
	<description>Just another WordPress site</description>
	<lastBuildDate>Thu, 10 Jan 2013 20:36:19 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Game Creation Site</title>
		<link>http://timetwisted.sonicstrike.net/2013/01/game-creation-site/</link>
		<comments>http://timetwisted.sonicstrike.net/2013/01/game-creation-site/#comments</comments>
		<pubDate>Thu, 10 Jan 2013 20:35:27 +0000</pubDate>
		<dc:creator>Overbound</dc:creator>
				<category><![CDATA[Miscellany]]></category>

		<guid isPermaLink="false">http://timetwisted.sonicstrike.net/?p=66</guid>
		<description><![CDATA[We&#8217;re still working on Time Twisted. Mercury is still perfecting his engine.  You can read more about the AeStHete engine here. As soon as it&#8217;s finished we&#8217;ll start process of putting all our graphics and code together into the final product. In the meantime you can check out my new website: IndieGamesCollective.com In addition to having [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re still working on Time Twisted. Mercury is still perfecting his engine.  You can read more about the AeStHete engine <a href="http://www.maruera.com/aesthete/">here</a>. As soon as it&#8217;s finished we&#8217;ll start process of putting all our graphics and code together into the final product.</p>
<p>In the meantime you can check out my new website: <strong><a href="http://indiegamescollective.com">IndieGamesCollective.com</a> </strong>In addition to having a few <a href="http://indiegamescollective.com/index.php/games/fan-games">Sonic fan games</a> on there you can read <a href="http://indiegamescollective.com/index.php/create/tutorials/game-maker-tutorials/code-of-the-ninja-tutorials">Game Maker tutorials by Mercury</a>, <a href="http://indiegamescollective.com/index.php/create/tutorials/game-art-tutorials/item/33-beginners-guide-to-pixel-art-in-photoshop">a Pixel Art Guide by me</a>, and some <a href="http://indiegamescollective.com/index.php/games/platformers/itemlist/user/181-auralautomaton">original games by Aural Automaton</a>.</p>
<p>IGC is also unique in that it lets users post their own pages to the site instantly. These pages are for <a href="http://indiegamescollective.com/index.php/create/engines">engines</a>, <a href="http://indiegamescollective.com/index.php/create/tutorials">tutorials</a>, or <a href="http://indiegamescollective.com/index.php/games">games</a>, and can include files, video, image galleries, and articles.</p>
<p>Check it out. There is even some new art for Time Twisted if you look around.</p>
]]></content:encoded>
			<wfw:commentRss>http://timetwisted.sonicstrike.net/2013/01/game-creation-site/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Time Twisted Art</title>
		<link>http://timetwisted.sonicstrike.net/2012/04/time-twisted-art/</link>
		<comments>http://timetwisted.sonicstrike.net/2012/04/time-twisted-art/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 10:44:17 +0000</pubDate>
		<dc:creator>Mercury</dc:creator>
				<category><![CDATA[Miscellany]]></category>

		<guid isPermaLink="false">http://timetwisted.sonicstrike.net/?p=61</guid>
		<description><![CDATA[DerZocker made a kickin&#8217; Sonic Time Twisted poster with Copic markers: I thought it was a cool idea, so I made some STT-inspired art of my own:]]></description>
			<content:encoded><![CDATA[<p>DerZocker made a kickin&#8217; Sonic Time Twisted poster with Copic markers:</p>
<p><img src="http://dl.dropbox.com/u/5437265/sonc_metallix_finish.jpg" alt="DerZocker poster" width="100%"/></p>
<p>I thought it was a cool idea, so I made some STT-inspired art of my own:</p>
<p><img src="http://dl.dropbox.com/u/5437265/final.png" alt="Mercury poster" /></p>
]]></content:encoded>
			<wfw:commentRss>http://timetwisted.sonicstrike.net/2012/04/time-twisted-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mercury Says Hi</title>
		<link>http://timetwisted.sonicstrike.net/2011/11/mercury-says-hi/</link>
		<comments>http://timetwisted.sonicstrike.net/2011/11/mercury-says-hi/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 06:02:10 +0000</pubDate>
		<dc:creator>Mercury</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[AeStHete]]></category>

		<guid isPermaLink="false">http://timetwisted.sonicstrike.net/?p=50</guid>
		<description><![CDATA[After a month away due to getting IRL things straightened out, I&#8217;m back in the ol&#8217; office chair working on AeStHete (Sonic Time Twisted&#8217;s engine) on a brand new top-of-the-line laptop. A laptop which can comfortably run AeStHete contemporaneously with Camtasia Studio 7, I might add, so expect some progress videos like this one: Snippets [...]]]></description>
			<content:encoded><![CDATA[<p>After a month away due to getting IRL things straightened out, I&#8217;m back in the ol&#8217; office chair working on AeStHete (Sonic Time Twisted&#8217;s engine) on a brand new top-of-the-line laptop.</p>
<p>A laptop which can comfortably run AeStHete contemporaneously with Camtasia Studio 7, I might add, so expect some progress videos like this one:</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/r3wjD4lGrj4" frameborder="0" allowfullscreen></iframe></p>
<p>Snippets are a feature in AeStHete that lets you add bits of GML code to a window. Clicking them will run them once, and using the RMB will bring up a menu that lets you Loop them, which will run them every step until stopped by using the same menu. A terribly useful debugging feature, if you ask me.</p>
<p>I know a lot of folks are waiting patiently for AeStHete to be made public, but it won&#8217;t be released until <em>after</em> Sonic Time Twisted is finished.</p>
]]></content:encoded>
			<wfw:commentRss>http://timetwisted.sonicstrike.net/2011/11/mercury-says-hi/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unlockable levels by DerZocker</title>
		<link>http://timetwisted.sonicstrike.net/2011/09/unlockable-levels-by-derzocker/</link>
		<comments>http://timetwisted.sonicstrike.net/2011/09/unlockable-levels-by-derzocker/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 19:34:18 +0000</pubDate>
		<dc:creator>Overbound</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://timetwisted.sonicstrike.net/?p=48</guid>
		<description><![CDATA[DerZocker is currently making a series of extra levels that will appear in Time Twisted. For the most part they will remix Time Twisted assets in new levels based on popular levels from Sonic&#8217;s 8-bit outings. Ideally when Time Twisted is done the levels can be worked on further and released as a sort of [...]]]></description>
			<content:encoded><![CDATA[<p>DerZocker is currently making a series of extra levels that will appear in Time Twisted. For the most part they will remix Time Twisted assets in new levels based on popular levels from Sonic&#8217;s 8-bit outings.</p>
<p>Ideally when Time Twisted is done the levels can be worked on further and released as a sort of sister game to Time Twisted.</p>
<p><img class="alignnone" title="TripleTrouble16bit" src="http://dl.dropbox.com/u/2988101/triple_trouble_16_bit_mock_ups_by_derzocker-d2ylhe7.png" alt="" width="640" height="1024" /><img class="alignnone" title="Meta Jungle" src="http://dl.dropbox.com/u/2988101/stt_16bit_meta_junglira_zone_by_derzocker-d49c5tx.png" alt="" width="640" height="240" /><span><br />
<img class="alignnone" title="THZ_APZ" src="http://dl.dropbox.com/u/2988101/sonic_chaos_16_bit__thz___apz_by_derzocker-d474xgp.png" alt="" width="640" height="240" /><br />
</span></p>
]]></content:encoded>
			<wfw:commentRss>http://timetwisted.sonicstrike.net/2011/09/unlockable-levels-by-derzocker/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Welecome to SAGE + Screenshots and Level Details</title>
		<link>http://timetwisted.sonicstrike.net/2011/09/screenshots/</link>
		<comments>http://timetwisted.sonicstrike.net/2011/09/screenshots/#comments</comments>
		<pubDate>Sun, 18 Sep 2011 05:44:35 +0000</pubDate>
		<dc:creator>Overbound</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://timetwisted.sonicstrike.net/?p=30</guid>
		<description><![CDATA[Hello SAGE goers I hope you got a chance to play Mercury&#8217;s physic demo, and listen to all Hinchy&#8217;s great soundtrack. But hopefully that&#8217;s got you wanting to see more. Well I&#8217;ve taken some time and tried my best to describe some of our zones. On top of that I plan on making several posts throughout [...]]]></description>
			<content:encoded><![CDATA[<p>Hello SAGE goers I hope you got a chance to play Mercury&#8217;s physic demo, and listen to all Hinchy&#8217;s great soundtrack. But hopefully that&#8217;s got you wanting to see more. Well I&#8217;ve taken some time and tried my best to describe some of our zones.</p>
<p>On top of that I plan on making several posts throughout SAGE, detailing the three new shields, the many badniks designed thus far, and descriptions and screenshots of some more zones. It&#8217;s all happening after I get some sleep of course. Until then, enjoy these screenshots.</p>
<p><strong>Viridian Valley</strong></p>
<p><strong><img class="alignnone" title="Viridian Valley Future" src="http://timetwisted.sonicstrike.net/images/VVFSS1.png" alt="" width="319" height="239" /><span><img class="alignnone" title="Viridian Valley Past" src="http://timetwisted.sonicstrike.net/images/VVPSS1.png" alt="" width="321" height="239" /></span></strong></p>
<p><em>Viridian Valley Future </em>is a sea side tropical setting. It&#8217;s a popular site for boating and various beach activities.<em> The past </em>sees Viridian Valley as it was before the touch of man. Sonic and friends will run into a few boats and shifting earth in the future and past respectively. <strong><br />
</strong></p>
<p><strong>Attraction Attack</strong></p>
<p><span><img class="alignnone" title="Attraction Attack Future" src="http://timetwisted.sonicstrike.net/images/AAFSS4.png" alt="" width="319" height="239" /><img class="alignnone" title="Attraction Attack Past" src="http://timetwisted.sonicstrike.net/images/AAPSS1.png" alt="Attraction Attack Past" width="319" height="239" /></span></p>
<p><span><em>In the future</em> Attraction Attack is an amusement park under the watchful eye of Dr. Robotnik from his pyramid base. <em>In the past</em> see the construction of the park before it fell into the clutches of Robotnik. Either way the level is filled with lots of bumps, flippers, and more unique gimmicks too. Ball pit, anyone?</span></p>
<p><strong>Metro Madness </strong></p>
<p><img class="alignnone" title="Metro Madness Future" src="http://timetwisted.sonicstrike.net/images/MMFSS1.png" alt="" width="319" height="239" /><img class="alignnone" title="Metro Madness Past" src="http://timetwisted.sonicstrike.net/images/MMPSS1.png" alt="" width="319" height="239" /></p>
<p>Metro Madness is a large city built for crazy speed and an emphasis on transportation. <em>The future</em> is filled with blimps and various platforming gimmicks to help break up sections of great speed. <em>The past</em> is set in the old city expect to see trains, clothes lines, and smoke stacks. Special thanks to Phoebius and Rika Chou for providing us with the base tiles to design this level.</p>
<p><strong>Frigid Fortress</strong></p>
<p><img class="alignnone" title="Frigid Fortress Future" src="http://timetwisted.sonicstrike.net/images/FFFSS1.png" alt="" width="319" height="239" /><img class="alignnone" title="Frigid Fortress Past" src="http://timetwisted.sonicstrike.net/images/FFPSS1.png" alt="" width="319" height="239" /></p>
<p><em>Frigid Fortress Future</em> is a toxic arctic setting partially melted by Robotnik&#8217;s doings in a near by cave which you can expect to visit within this zone. Given that Robotnik is around Sonic will no doubt run into a lot of his contraptions such as electric snow blowers, rocket elevators, and ice bombs.<em> The past</em> is set around a frozen castle which Sonic will weave in and out of throughout the level. To make it through the past Sonic will have to solve chess puzzles, and ride a speed powered ski lift.</p>
<p><strong>More to come this week!</strong></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://timetwisted.sonicstrike.net/2011/09/screenshots/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Welcome to the new Time Twisted website!</title>
		<link>http://timetwisted.sonicstrike.net/2011/08/welcome-to-the-new-time-twisted-website/</link>
		<comments>http://timetwisted.sonicstrike.net/2011/08/welcome-to-the-new-time-twisted-website/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 17:25:45 +0000</pubDate>
		<dc:creator>Hinchy</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Miscellany]]></category>

		<guid isPermaLink="false">http://timetwisted.sonicstrike.net/new/?p=9</guid>
		<description><![CDATA[It&#8217;s been over a year since the last post at the woefully out-of-date Sonic Time Twisted blog so I did Overbound a favor and made a new site design. (Note: this design uses JavaScript heavily&#8230; if you&#8217;re blocking the site with NoScript, please don&#8217;t!) That background you see is the REAL parallax background from the [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been over a year since the last post at the woefully out-of-date Sonic Time Twisted blog so I did Overbound a favor and made a new site design. (Note: this design uses JavaScript heavily&#8230; if you&#8217;re blocking the site with NoScript, please don&#8217;t!)</p>
<p>That background you see is the REAL parallax background from the first level, Viridian Valley Zone. (If you have gone back far enough on the project to remember &#8220;Disport Drive&#8221;, that turned into this.) Aw, what the heck, have a couple new mockups:</p>
<p><img src="http://i.imgur.com/fdqZM.jpg" alt="" /> <img src="http://i.imgur.com/TdMEu.jpg" alt="" /></p>
<p><span style="font-size: 0.8em; font-style: italic;">(left: Viridian Valley Zone Future, right: Viridian Valley Zone Past)</span></p>
]]></content:encoded>
			<wfw:commentRss>http://timetwisted.sonicstrike.net/2011/08/welcome-to-the-new-time-twisted-website/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Two Ages: status updates!</title>
		<link>http://timetwisted.sonicstrike.net/2011/08/two-ages-status-updates/</link>
		<comments>http://timetwisted.sonicstrike.net/2011/08/two-ages-status-updates/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 12:00:56 +0000</pubDate>
		<dc:creator>Hinchy</dc:creator>
				<category><![CDATA[Soundtrack]]></category>

		<guid isPermaLink="false">http://timetwisted.sonicstrike.net/new/?p=17</guid>
		<description><![CDATA[It&#8217;s been quite a while since I started making the Time Twisted soundtrack, entitled &#8220;Two Ages&#8221;. The last time this website was updated I had three songs &#8220;done&#8221;: the title screen, Perplex Puzzle Future, and Attraction Attack Future (with Perplex Puzzle Past being a holdover from the previous composer). Those have all been polished and [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been quite a while since I started making the Time Twisted soundtrack, entitled &#8220;Two Ages&#8221;. The last time this website was updated I had three songs &#8220;done&#8221;: the title screen, Perplex Puzzle Future, and Attraction Attack Future (with Perplex Puzzle Past being a holdover from the previous composer).</p>
<p>Those have all been polished and updated (anyone who played the SAGE demo last year should really check out the new mix of Perplex Puzzle!) and now we also have Viridian Valley Future and Past, Attraction Attack Past, Invincibility/Clear jingles, a boss battle theme.</p>
<p>We also have revealed entirely new levels like the massive cityscape of Metro Madness (Past song is complete, Future song is work in progress) and Dr. Robotnik&#8217;s diabolical airship powerplant, Drifting Dynamo (Future song is complete, Past is work in progress). </p>
<p>Time Twisted has gotten a lot of cool new stuff since the last time most of you have heard about it. The new stuff to show off in terms of the gameplay itself is still not quite ready for prime time yet, but it&#8217;ll be soon. In the mean time, <a href="http://twoages.hinchy.us/"><strong>take a listen to the new tunes!</strong></a></p>
]]></content:encoded>
			<wfw:commentRss>http://timetwisted.sonicstrike.net/2011/08/two-ages-status-updates/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
